Blog · November 3, 2026

How to Make a 2D Platformer: A Step-by-Step Guide

To make a 2D platformer, pick a beginner-friendly engine like Godot, build a character that runs and jumps on grey boxes, tune that movement until it feels great, then design one short test level, add a few hazards and enemies, swap in art and sound, and playtest with real people. The jump is the heart of the game, so most of your early time should go into how it feels, not how it looks.

Platformers are one of the best first games because the scope is easy to control and you can tell within seconds whether something is fun. Here is the whole process, step by step.

Step 1: Decide what makes yours different

There are a lot of platformers, so give yours one clear idea. A few examples:

Keep it to one idea for now. Write it down with the rest of your plan in a short game design document.

Step 2: Choose an engine

Godot is a popular choice for 2D, because it has a dedicated 2D engine, tile maps and a built-in character body for platformer movement. Unity also works well. See Godot vs Unity vs Unreal for the full comparison, or Godot for beginners to get set up.

Step 3: Make the movement feel great

This is where good platformers are made. Start with coloured rectangles: a box for the player, boxes for the floor. Then tune:

Play it for ten minutes. If running and jumping around an empty room is fun, you are on the right track.

Step 4: Build one test level

Before making ten levels, make one great short one. A simple structure that works:

  1. Teach the move somewhere safe, where failing costs nothing.
  2. Test it with a small risk, like a short gap.
  3. Twist it by combining it with something new.
  4. End with a harder challenge that uses everything.

Our level design basics guide goes deeper on pacing, checkpoints and guiding the player without text.

The Suma Studios chalkboard with a platformer plan broken into milestones
The Suma Studios chalkboard with a platformer plan broken into milestones

Step 5: Add hazards, enemies and collectibles

Add one thing at a time and test each one:

Step 6: Add art, animation and sound

Now replace the boxes. You do not need to be an artist; free asset packs and simple styles go a long way, and our guide to game art for non-artists explains how to keep it consistent. The animations that matter most are idle, run, jump, fall and land.

Sound makes movement feel physical. A soft jump sound, a landing thud and a coin chime are enough to start. See sound effects for indie games for free sources and licences.

Step 7: Playtest and polish

Watch other people play without helping them. Where do they die? Where do they get bored? Do they understand the special move without being told? Our guide on how to playtest your game explains what to look for. Then fix the biggest problem first, and repeat.

Building a platformer with Suma

The Suma Studios playtest TV, used to play a game and mark up a moment
The Suma Studios playtest TV, used to play a game and mark up a moment

In Suma Studios, you can describe your platformer idea in plain words and the AI team builds it in Godot. You play each version on the playtest TV, press F8 or F9 on the exact jump that feels wrong, draw on it, and tell the team what should change. If you want more help with movement, Kai is a hireable developer focused on physics, controls and game feel, and Owen focuses on level layout, pacing and puzzles. Each extra hire is $4.99.

FAQ

What is the best engine for a 2D platformer?

Godot and Unity are both strong choices. Godot is free, light and has excellent 2D tools, which makes it a favourite for first platformers.

How long does it take to make a 2D platformer?

A small platformer with a few levels can be playable in days and finished in weeks. Bigger games with many worlds take months or years.

How many levels should my first platformer have?

Fewer than you think. Three to five polished, short levels make a better first game than thirty rough ones.

Do I need to know how to code?

Not necessarily. Visual scripting and AI teams can handle the code. You still need to play it often and decide what feels right.

Make your first jump feel great

Have a platformer idea? Try Suma free and build one game up to its first playable version, then tune the jump until it feels just right.

Make your game with an AI team

Suma Studios is a pixel-art game studio on your computer. Tell your team what you want, and they build it in Godot, Unreal, Roblox or Fortnite.

Get Suma · $14.99 See what it does