Blog · November 2, 2026

Game Design Document: A Simple Template That Works

A game design document (GDD) is a written plan that describes your game: what the player does, why it is fun, what the world looks and sounds like, and what you need to build. For a small or first game, a one-page GDD is usually better than a long one. It keeps everyone, including you, building the same game. Below you will find what to include, a template you can copy, and tips for keeping it useful.

Why write a game design document?

Short GDD vs. long GDD

Big studios once wrote huge design bibles. Most indie developers now keep a short living document that changes as the game changes. A good rule: start with one page, then add sections only when you need them.

What to put in a game design document

1. The pitch

One or two sentences. "A cozy fishing game where every fish you catch adds a room to your floating house." If you cannot say it simply, keep thinking.

2. The core loop

What the player does over and over, minute to minute. Catch fish, sell fish, upgrade the rod, reach deeper water. This is the most important part of the document.

3. Goals and progression

What the player is working toward, and what keeps them coming back: unlocks, levels, story, high scores.

4. Controls

How the player plays: keyboard and mouse, controller, touch. List the main actions.

5. Look and feel

A few words on art style and mood, plus a handful of reference games or images. "Warm pixel art, soft colors, like a lazy summer afternoon."

6. Sound and music

The mood of the music and the most important sounds. See sound effects for indie games for why this matters early.

7. Story and characters (if any)

Who the player is, who they meet, and why they care.

8. Platform and engine

Where the game will be played (PC, phone, web, Roblox, Fortnite) and what it will be built in.

9. Scope and milestones

What the first playable version includes, and what can wait. Break the work into milestones.

10. Open questions

Things you have not decided yet. Writing them down is better than pretending they are settled.

A one-page template you can copy

How a design doc becomes a plan

A design doc says what the game is. A plan says what to build next. Once your doc is clear, break the first playable version into small tasks, then group them into milestones.

The Suma Studios chalkboard turning a game design document into tasks and milestones
The Suma Studios chalkboard turning a game design document into tasks and milestones

In Suma Studios, this happens as you talk. Phil, the lead designer, asks you one good question at a time, fills in the details like a veteran designer would, and writes them into the design doc so the developers have a real spec. Alan, the producer, turns it into a chalkboard plan with milestones, showing every task, who has it, and which stage the game is in.

Tips for keeping your GDD useful

The Suma Studios design desk, where you describe changes to characters and scenes
The Suma Studios design desk, where you describe changes to characters and scenes

Common mistakes

FAQ

How long should a game design document be?

For a first or small indie game, one to three pages is plenty. Add detail only where the team needs it.

Do solo developers need a GDD?

Yes, even a short one. It keeps you from drifting and helps you decide what to cut.

What is the difference between a GDD and a pitch?

A pitch sells the idea in a few sentences. A GDD explains how the game works so it can be built.

Can AI help write a game design document?

Yes. AI is good at asking questions and filling in details. You still need to make the decisions. In Suma, the lead designer writes the doc from your conversations, and you have the final say.

Turn your idea into a plan

Copy the template, fill in the core loop first, and keep it to one page. If you would like help pulling the details out of your head, try Suma free and talk your idea through with the team. New to all this? Start with how to make a video game with no coding experience.

Make your game with an AI team

Suma Studios is a pixel-art game studio on your computer. Tell your team what you want, and they build it in Godot, Unreal, Roblox or Fortnite.

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